AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Russia: Q2 2022 Performance
Discover the performance trends of the top 5 hypercasual games on iOS in Russia during the second quarter of 2022, based on data from Sensor Tower.
The second quarter of 2022 has seen interesting trends in the performance of top hypercasual games on iOS in Russia. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 hypercasual games during this period.
Tall Man Run From SUPERSONIC STUDIOS LTD, this app saw a dramatic rise in weekly downloads, peaking at 109K during mid-May before gradually declining to 15.7K by the end of June. The weekly revenue followed a similar trend, starting at negligible amounts and reaching $43K in mid-June. Weekly active users also reached a high of 222K in late May before settling at 76.6K by the end of the quarter.
Hoosegow: Prison Survival Published by D.DREAM GAMES, this app experienced a peak in weekly downloads at 73K in early May, followed by a decline to 19.1K by the end of June. Revenue fluctuated, peaking at $1.3K in the week of June 20. Active users saw a peak of 170K in early May and ended the quarter at 103K.
Going Balls Another title from SUPERSONIC STUDIOS LTD, this game had a steady stream of downloads, peaking at 39.3K in mid-April and then tapering off to 14.6K by late June. Revenue showed a similar steady increase, reaching $95K in mid-June. Active users peaked at nearly 196K in late May and closed the quarter at 130K.
Wall Kickers Kumobius's offering saw a peak in weekly downloads at 38.8K in late May, with a gradual decline to 18.3K by the end of June. Revenue saw consistent performance, peaking at $397 in late May. Active users increased steadily, peaking at 23.3K in mid-June and ending the quarter at 22.7K.
Bridge Race Also from SUPERSONIC STUDIOS LTD, this game saw a peak in weekly downloads at 46.2K in early May, declining to 13.5K by the end of June. Revenue showed growth, peaking at $53K in the week of June 20. Active users peaked at 41.3K in early May and ended the quarter at 23.1K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the hypercasual gaming market on iOS in Russia. For more detailed insights and data, visit Sensor Tower.